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INI File  |  1998-12-15  |  7.0 KB  |  390 lines

  1. [ConbsfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=JumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=10
  63. loop=Fp_bsatk.kqs Fp_bsatk 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.200000 interruptable 0
  67. cue2=0.400000 do 
  68. cue3=0.400000 playsound whoosh3.aud
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=38
  73. loop=Fp_bsspl.kqs Fp_bsspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.894737 playsound whoosh3.aud
  76. cue1=0.947368 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=17
  81. loop=Fp_bssth.kqs Fp_bssth 0.000000 1.0 0 0
  82. nCue=1
  83. cue0=0.176471 playsound weapon.aud
  84. nTransition=0
  85.  
  86. [movement3]
  87. frames3=20
  88. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  89. nCue=2
  90. cue0=0.900000 footstep
  91. cue1=0.400000 footstep
  92. nTransition=0
  93.  
  94. [movement4]
  95. frames4=11
  96. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  97. nCue=6
  98. cue0=0.090909 footstep
  99. cue1=0.090909 playsound jump.aud
  100. cue2=0.181818 footstep
  101. cue3=0.727273 footstep
  102. cue4=0.727273 playsound jumpland.aud
  103. cue5=0.818182 footstep
  104. nTransition=0
  105.  
  106. [movement5]
  107. frames5=2
  108. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  109. nCue=0
  110. nTransition=0
  111.  
  112. [movement6]
  113. frames6=1
  114. loop=fp_bkhld.KQS fp_bkhld 0.000000 1.0 1 1
  115. nCue=0
  116. nTransition=0
  117.  
  118. [movement7]
  119. frames7=16
  120. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  121. nCue=0
  122. nTransition=0
  123.  
  124. [movement8]
  125. frames8=3
  126. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  127. nCue=0
  128. nTransition=0
  129.  
  130. [movement9]
  131. frames9=3
  132. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  133. nCue=0
  134. nTransition=0
  135.  
  136. [movement10]
  137. frames10=3
  138. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  139. nCue=0
  140. nTransition=0
  141.  
  142. [movement11]
  143. frames11=12
  144. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  145. nCue=5
  146. cue0=0.000000 footstep
  147. cue1=0.083333 footstep
  148. cue2=0.333333 playsound jump.aud
  149. cue3=0.583333 footstep
  150. cue4=0.666667 footstep
  151. nTransition=0
  152.  
  153. [movement12]
  154. frames12=2
  155. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  156. nCue=0
  157. nTransition=0
  158.  
  159. [movement13]
  160. frames13=1
  161. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  162. nCue=0
  163. nTransition=0
  164.  
  165. [movement14]
  166. frames14=30
  167. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  168. nCue=2
  169. cue0=0.000000 footstep
  170. cue1=0.066667 footstep
  171. nTransition=0
  172.  
  173. [movement15]
  174. frames15=30
  175. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  176. nCue=3
  177. cue0=0.000000 playsound magicrct.aud
  178. cue1=0.100000 footstep
  179. cue2=0.133333 footstep
  180. nTransition=0
  181.  
  182. [movement16]
  183. frames16=16
  184. loop=Fp_bsdrw.kqs Fp_bsdrw 0.000000 1.0 0 0
  185. nCue=1
  186. cue0=0.062500 playsound weapon.aud
  187. nTransition=0
  188.  
  189. [movement17]
  190. frames17=7
  191. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  192. nCue=1
  193. cue0=0.000000 playsound conrouch.aud
  194. nTransition=0
  195.  
  196. [movement18]
  197. frames18=7
  198. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  199. nCue=1
  200. cue0=0.000000 playsound conrouch.aud
  201. nTransition=0
  202.  
  203. [movement19]
  204. frames19=30
  205. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  206. nCue=1
  207. cue0=0.000000 playsound conrowbk.aud
  208. nTransition=0
  209.  
  210. [movement20]
  211. frames20=30
  212. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  213. nCue=2
  214. cue0=0.000000 footstep
  215. cue1=0.066667 footstep
  216. nTransition=0
  217.  
  218. [movement21]
  219. frames21=20
  220. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  221. nCue=2
  222. cue0=0.900000 footstep
  223. cue1=0.400000 footstep
  224. nTransition=0
  225.  
  226. [movement22]
  227. frames22=21
  228. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  229. nCue=2
  230. cue0=0.380952 footstep
  231. cue1=0.428571 footstep
  232. nTransition=0
  233.  
  234. [movement23]
  235. frames23=3
  236. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  237. nCue=0
  238. nTransition=2
  239. transition0=-1 run 0.000000 jumprun
  240. ;toFrames0=20
  241. transition1=-1 stop 0.000000 jumpstop
  242. ;toFrames1=3
  243.  
  244. [movement24]
  245. frames24=3
  246. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  247. nCue=0
  248. nTransition=0
  249.  
  250. [movement25]
  251. frames25=3
  252. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  253. nCue=0
  254. nTransition=0
  255.  
  256. [movement26]
  257. frames26=20
  258. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  259. nCue=2
  260. cue0=0.900000 footstep
  261. cue1=0.400000 footstep
  262. nTransition=0
  263.  
  264. [movement27]
  265. frames27=20
  266. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  267. nCue=2
  268. cue0=0.000000 footstep
  269. cue1=0.500000 footstep
  270. nTransition=0
  271.  
  272. [movement28]
  273. frames28=20
  274. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  275. nCue=2
  276. cue0=0.000000 footstep
  277. cue1=0.500000 footstep
  278. nTransition=0
  279.  
  280. ;Specific Animations-------------------------------------------------------
  281. [movement29]
  282. frames29=21
  283. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  284. nCue=0
  285. nTransition=0
  286.  
  287. [movement30]
  288. frames30=22
  289. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  290. nCue=0
  291. nTransition=0
  292.  
  293. ;Transition Animations-----------------------------------------------------
  294. [movement31]
  295. frames31=3
  296. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  297. nCue=0
  298. nTransition=0
  299.  
  300. [movement32]
  301. frames32=3
  302. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  303. nCue=0
  304. nTransition=0
  305.  
  306. [movement33]
  307. frames33=3
  308. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  309. nCue=0
  310. nTransition=0
  311.  
  312. [movement34]
  313. frames34=3
  314. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  315. nCue=0
  316. nTransition=0
  317.  
  318. [movement35]
  319. frames35=3
  320. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  321. nCue=0
  322. nTransition=0
  323.  
  324. [movement36]
  325. frames36=3
  326. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  327. nCue=0
  328. nTransition=0
  329.  
  330. [movement37]
  331. frames37=3
  332. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  333. nCue=0
  334. nTransition=0
  335.  
  336. [movement38]
  337. frames38=3
  338. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  339. nCue=0
  340. nTransition=0
  341.  
  342. [movement39]
  343. frames39=3
  344. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  345. nCue=0
  346. nTransition=0
  347.  
  348. [movement40]
  349. frames40=3
  350. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  351. nCue=0
  352. nTransition=0
  353.  
  354. [movement41]
  355. frames41=3
  356. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  357. nCue=0
  358. nTransition=0
  359.  
  360. [movement42]
  361. frames42=3
  362. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  363. nCue=0
  364. nTransition=0
  365.  
  366. [movement43]
  367. frames43=3
  368. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  369. nCue=0
  370. nTransition=0
  371.  
  372. [movement44]
  373. frames44=3
  374. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  375. nCue=0
  376. nTransition=0
  377.  
  378. [movement45]
  379. frames45=3
  380. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  381. nCue=0
  382. nTransition=0
  383.  
  384. [movement46]
  385. frames46=3
  386. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  387. nCue=0
  388. nTransition=0
  389.  
  390.